
This is a common issue facing several good applications, usability and intuitiveness are always lowest priority in the building process. Unfortunatelly by the same token, usability is something that has been left behind. Opening up an application that is almost as good as Maya for the good of the community to enjoy and improve, is just what this world needs.īecause aparently this application is quite sofisticated and improved by techs and their peers, it is quite obvious that the functionality of Blender is at the same level if not more than all other applications out there. I must tell you that I am really impressed with the work you have done.

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I keep a close eye on the developments and am not so much interested in the new buttons and functions that keep getting added but more in the 'big picture': where is Blender going and what ripples does it cause around it? I'm now not so much a Blender user anymore, but rather a Blender groupie and enthusiast. During my time at Not a Number we did many great things such as organising the first Blender User Conference (everyone was flown in at our expense), visiting exhibitions such as Siggraph, ECTS, and Milia and meeting Blender users there.Īfter NaN's second bankruptcy I helped Ton to gather the €100,000 to buy back the Blender sourcecode from the investors. When Ton found investors he invited me to work for his new company, Not a Number, as community manager. After that, I got in contact with Ton Roosendaal (Blender's creator) and produced two Tutorial Guides for him. There was hardly any documentation available and I wrote some of the first Blender tutorials on the web. I started using Blender around 1998 (version 1.37 if I remember correctly). You can download Blender free of charge on On the Blender site you will also find a gallery with cool Blender art. Available for all major operating systems under the GNU Public License.

Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
